Goldanniyatech
Assets Breakdown:
Security

Giga Padlock
This Giga Padlock was made from scratch in . I modeled and animated it in Blender, then textured it in Substance Painter. Like many of my models from that era, it wasn’t designed with Nanite in mind 😅.
To open and close the shackle, I’ve added an armature (custom rig of course) to make 2 bone-based animations: opening and closing shackle. Although I could’ve simply exported the shackle and rotated its Transform in Unreal Engine, I really wanted a more articulated animation to better match the stylized graphics of my game 😁.





