Goldanniyatech
Assets Breakdown:
Electronics


Fantasia Gamepad Render

Fantasia Gamepad

The Fantasia Gamepad was created from scratch in 2021. I modeled it in Blender and textured it in Substance Painter. It’s both a collectible and a decorative asset in my game.

I also thought about making an animated version with joysticks, buttons, and arrows moving, but it’d be too costly from a performance standpoint. Making it a Skeletal Mesh in Unreal Engine (meaning adding an armature in Blender) would have a higher performance cost than a static mesh. And if I had to export each button separately, it would be around 15 meshes for a single gamepad, or maybe 10 if I could optimize performance by grouping two or three buttons into the same static mesh. This was definitely too much 😅.

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