Goldanniyatech
Assets Breakdown:
Creatures
As I’m developing my game Goldanniyatech alone and entirely from scratch, I wanted to share a breakdown of a few creatures.
Click on any thumbnail to see the detailed asset
As I’m developing my game Goldanniyatech alone and entirely from scratch, I wanted to share a breakdown of a few creatures.
Click on any thumbnail to see the detailed asset

This is the beta version of the Whimsical Horse creature I sculpted from scratch in Blender a while ago. It was a 3D concept for the first boss in my game.
This is the only creature I’ve sculpted without a base mesh. I’ve since abandoned that approach in favor of modeling a base mesh first and applying a subdivision surface modifier. It’s much easier to control my mesh, and I’m also more used to modeling techniques than sculpting.









This Halloween pumpkin was modeled in Blender and textured in Substance Painter. It comes in multiple variations (I’ll add more renders soon).
For the animation, I initially experimented with Shape Keys for the eyes. However, since they aren’t reusable across multiple models in Unreal Engine, I decided to remove them in favor of creating an armature for bone-based animations.






I’ve made this Gum Jellyfish creature from scratch using Blender for modeling and Substance Painter for texturing. I designed it for the underwater areas in my game.
I kept the custom rig (armature) as simple as possible, and used lightweight animations for performance reasons. That’s why I’m not scaling the head bone like real jellyfish, though I might experiment with that later 👀.




I’ve made this Scarlet Mushroom from scratch using Blender and Substance Painter. It’s a fairly classic and recognizable mushroom, but with the addition of emissive dots (or warts).





The Lucent Wolf is another boss for a Destiny Quest in my game.




