Yoann AMAR ASSOULINE
3D Portfolio

As I'm developing my game Goldanniyatech alone and entirely from scratch, I wanted to share a breakdown of a few 3D models to give some insight into my workflow and creative process 😁.

These models were created under open-world, time-budget constraints. Besides, they also take advantage of the Nanite technology, both for Static Meshes (models without deformation through bone-based animation or Shape Keys, though I never use the latter) and Skeletal Meshes (animated models with bones that deform the mesh).

I also wanted to highlight that my models are showcased using different rendering engines, depending on which best presents the asset. I alternate between Blender Cycles, Substance Painter IRay, and Unreal Engine’s renderer (in isolated scenes that more closely reflect in-game graphics).

As a result, there may be slight differences in how the models appear compared to their in-game versions 😉, since I adapt the lighting and environment specifically for portfolio-style presentation rather than gameplay.

⚠️ All models, textures, and animations are handcrafted from scratch. I don't use generative AI or pre-made assets.

Metallik Shelf Render

Metallik Shelf

I've made the Metallik Shelf from scratch in , modeling it in Blender and texturing it in Substance Painter.

My goal was to create a stylized metallic shelf for a garage in my game. It was originally meant to be interactive, otherwise, I would’ve added stuff on it 😅.

Now it’s just a prop, optimized for performance 😉.

Metallik Shelf RenderMetallik Shelf RenderMetallik Shelf RenderMetallik Shelf Render
Yield Sign Render

Yield Sign

I created this Yield Sign from scratch, modeling it in Blender and texturing it in Substance Painter.

Yield Sign RenderYield Sign RenderYield Sign Render
Soda Lemon Render

Soda Cans

I made these Soda cans from scratch, modeling a single base can in Blender and creating multiple texture variations (or flavors) in Substance Painter.

Soda Lemon RenderSoda Cherry RenderSoda Cherry RenderSoda Cherry RenderSoda Cherry XL RenderSoda Cherry XL RenderSoda Cherry XL RenderSoda Lemon RenderSoda Lemon Render
Olive Tree Render

Olive Tree

I created this simple Olive Tree from scratch using Blender for modeling and Substance Painter for texturing.

I deliberately avoided sculpting the wood so it's pure box modeling 😅. Actually, the goal was to have a fairly basic olive tree for the game, with plans to make much more complex trees later on.

Olive Tree RenderOlive Tree RenderOlive Tree Render