Understanding
Verse
for my game Goldanniyatech



This post is an early draft, so expect work-in-progress content, incomplete sections, and some typos.

I will be updating and polishing it regularly!


Goldanniyatech image

Introduction


As I’m making my game Goldanniyatech alone and from scratch with Unreal Engine 5, I wrote a first article on how I can prepare my codebase to Unreal Engine 6, if I will shift to UE6 for that iteration.

In this article, i want to focus much more on a thorough understanding of the Verse language.

Because Unreal Engine 6 is NOT out yet, I can only base all my interpretations and thoughts on the current UEFN version of Verse, which is indeed a stripped-down version.

I also want to avoid even looking at the current GitHub version of UE6 as it might not reflect what the future specs will be.